上位机VC MFC通过自绘实现三角形按钮
上位机VC MFC通过自绘实现三角形按钮
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例程通过自绘实现三角形按钮,效果如图,程序运行会启动一定时器不停地设置按钮方向,可以通过复选按钮设备,另外按钮的文本与使能状态也可以实现修改;
主要也是通过自绘的形式实现三角形按钮效果。要通过重载函数PreSubclassWindow设置按钮类属性为自绘属性ModifyStyle(0, BS_OWNERDRAW); 另外为使按钮重绘时不致于难看,自己写了个窗口位置设备的函数SetWindowPos,保证按钮的窗口大小为2的倍数
1.新建基于对话框的应用程序 2.从Cbutton派生自己的类CTriangleBtn,添加自己的成员变量与函数 public: enumPOINTDIRECTION {POINT_UP, POINT_DOWN, POINT_LEFT, POINT_RIGHT}; POINTDIRECTIONGetDirection(){return PointDirection;} voidSetDirection(POINTDIRECTION Direction){ PointDirection = Direction reSubclassWindow();} BOOLSetWindowPos(const CWnd* pWndInsertAfter, int x, int y, int cx, int cy, UINTnFlags ); protected: POINTDIRECTIONPointDirection; CRgnCurrentRegion; 3.重载DrawItem,PreSubclassWindow实现自绘, - void CTriangleBtn::DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct)
- {
- ASSERT(lpDrawItemStruct != NULL);
- CRect rect = lpDrawItemStruct->rcItem;
- CDC* pDC = CDC::FromHandle(lpDrawItemStruct->hDC);
- UINT state = lpDrawItemStruct->itemState;
- UINT nStyle = GetStyle();
- int nSavedDC = pDC->SaveDC();
- //make the rect a square
- rect.bottom = rect.right = min(rect.bottom, rect.right);
- pDC->FillSolidRect(rect, ::GetSysColor(COLOR_BTNFACE));
-
- rect.right -= 1; rect.bottom -= 1; //avoid drawing outside area
- //make some pens
- CPen HighlightPen(PS_SOLID, 1, ::GetSysColor(COLOR_3DHIGHLIGHT));
- CPen DarkShadowPen(PS_SOLID, 1, ::GetSysColor(COLOR_3DDKSHADOW));
- CPen ShadowPen(PS_SOLID, 1, ::GetSysColor(COLOR_3DSHADOW));
- CPen BlackPen(PS_SOLID, 1, RGB(0,0,0));
- //NOTE: If U use this class for NT apps only, use the implementation of FocusPen below
- // instead, as WIN95 doesn't support this yet (though the doc says **dang ms-fools**)
- // (WIN98 might also support this)
- //LOGBRUSH logbrush; logbrush.lbStyle = BS_SOLID; logbrush.lbColor = RGB(0,0,0); logbrush.lbHatch = NULL;
- //CPen FocusPen(PS_COSMETIC | PS_ALTERNATE, 1, &logbrush);
- CPen FocusPen(PS_DOT, 0, RGB(0,0,0));
-
- //Draw button
- switch (PointDirection) {
- case POINT_UP : {
- //Draw the raised/sunken edges of the button (unless flat)
- if (nStyle & BS_FLAT) { //style is flat
- pDC->SelectObject(BlackPen);
- pDC->MoveTo(rect.right / 2, 0);
- pDC->LineTo(0, rect.bottom);
- pDC->LineTo(rect.right, rect.bottom);
- pDC->LineTo(rect.right / 2, 0);
- pDC->SelectObject(HighlightPen);
- pDC->MoveTo(rect.right / 2, 2);
- pDC->LineTo(2, rect.bottom - 1);
- pDC->LineTo(rect.right - 2, rect.bottom - 1);
- pDC->LineTo(rect.right / 2, 2);
- } else { //style not flat
- if ((state & ODS_SELECTED)) { //Button is down
- pDC->SelectObject(HighlightPen);
- pDC->MoveTo(0, rect.bottom);
- pDC->LineTo(rect.right - 1, rect.bottom);
- pDC->LineTo(rect.right / 2, 0);
- pDC->SelectObject(ShadowPen);
- pDC->LineTo(0, rect.bottom);
-
- pDC->SelectObject(DarkShadowPen);
- pDC->MoveTo(rect.right / 2 - 1, 4);
- pDC->LineTo(1, rect.bottom);
- } else { //Button is not down
- pDC->SelectObject(HighlightPen);
- pDC->MoveTo(rect.right /2, 0);
- pDC->LineTo(0, rect.bottom - 1);
-
- pDC->SelectObject(ShadowPen);
- pDC->LineTo(rect.right - 1, rect.bottom - 1);
- pDC->LineTo(rect.right / 2, 0);
- pDC->SelectObject(DarkShadowPen);
- pDC->MoveTo(rect.right / 2 + 2, 3);
- pDC->LineTo(rect.right + 1, rect.bottom + 1);
-
- pDC->MoveTo(rect.right - 1, rect.bottom);
- pDC->LineTo(1, rect.bottom);
- }//else|if
- }//else|if
- break;
- }//case
-
- case POINT_DOWN : {
- //Draw the raised/sunken edges of the button (unless flat)
- if (nStyle & BS_FLAT) { //style is flat
- pDC->SelectObject(BlackPen);
- pDC->MoveTo(rect.right / 2, rect.bottom);
- pDC->LineTo(0, 0);
- pDC->LineTo(rect.right, 0);
- pDC->LineTo(rect.right / 2, rect.bottom);
-
- pDC->SelectObject(HighlightPen);
- pDC->MoveTo(rect.right / 2, rect.bottom - 2);
- pDC->LineTo(2, 1);
- pDC->LineTo(rect.right - 2, 1);
- pDC->LineTo(rect.right / 2, rect.bottom - 2);
- } else { //style not flat
- if ((state & ODS_SELECTED)) { //Button is down
- pDC->SelectObject(ShadowPen);
- pDC->MoveTo(rect.right, 1);
- pDC->LineTo(1, 1);
- pDC->LineTo(rect.right / 2, rect.bottom - 1);
-
- pDC->SelectObject(BlackPen);
- pDC->MoveTo(rect.right - 2, 2);
- pDC->LineTo(1, 2);
-
- pDC->SelectObject(HighlightPen);
- pDC->MoveTo(rect.right + 1, 0);
- pDC->LineTo(rect.right / 2 + 1, rect.bottom + 1);
- } else { //Button is not down
- pDC->SelectObject(ShadowPen);
- pDC->MoveTo(0, 0);
- pDC->LineTo(rect.right / 2, rect.bottom);
- pDC->LineTo(rect.right, 0);
- pDC->MoveTo(1, 1);
- pDC->LineTo(rect.right / 2 + 1, rect.bottom);
-
- pDC->SelectObject(DarkShadowPen);
- pDC->MoveTo(rect.right, 2);
- pDC->LineTo(rect.right / 2 + 1, rect.bottom + 1);
-
- pDC->SelectObject(HighlightPen);
- pDC->MoveTo(0, 0);
- pDC->LineTo(rect.right, 0);
-
- }
- }//else|if
- break;
- }//case
- case POINT_LEFT : {
- if (nStyle & BS_FLAT) { //style is flat
- pDC->SelectObject(BlackPen);
- pDC->MoveTo(rect.right, 0);
- pDC->LineTo(0, rect.bottom / 2);
- pDC->LineTo(rect.right, rect.bottom);
- pDC->LineTo(rect.right, 0);
-
- pDC->SelectObject(HighlightPen);
- pDC->MoveTo(rect.right - 1, 2);
- pDC->LineTo(3, rect.bottom / 2);
- pDC->LineTo(rect.right - 1, rect.bottom - 2);
- pDC->LineTo(rect.right - 1, 2);
- } else { //style not flat
- if ((state & ODS_SELECTED)) { //Button is down
- pDC->SelectObject(ShadowPen);
- pDC->MoveTo(rect.right, 0);
- pDC->LineTo(0, rect.bottom / 2);
- pDC->SelectObject(DarkShadowPen);
- pDC->MoveTo(rect.right, 1);
- pDC->LineTo(2, rect.bottom / 2);
-
- pDC->SelectObject(HighlightPen);
- pDC->MoveTo(rect.right, 0);
- pDC->LineTo(rect.right, rect.bottom);
- pDC->LineTo(0, rect.bottom / 2);
- } else { //Button is not down
- pDC->SelectObject(ShadowPen);
- pDC->MoveTo(rect.right - 1, 0);
- pDC->LineTo(rect.right - 1, rect.bottom - 1);
- pDC->LineTo(0, rect.bottom / 2);
- pDC->MoveTo(1, rect.bottom / 2 + 1);
- pDC->LineTo(6, rect.bottom / 2 + 4);
- pDC->SelectObject(DarkShadowPen);
- pDC->MoveTo(rect.right, 1);
- pDC->LineTo(rect.right, rect.bottom);
- pDC->LineTo(2, rect.bottom / 2 + 2);
-
- pDC->SelectObject(HighlightPen);
- pDC->MoveTo(0, rect.bottom / 2);
- pDC->LineTo(rect.right, 0);
- }
- }//else|if
- break;
- }//case
- case POINT_RIGHT : {
- if (nStyle & BS_FLAT) { //style is flat
- pDC->SelectObject(BlackPen);
- pDC->MoveTo(0, 0);
- pDC->LineTo(rect.right, rect.bottom / 2);
- pDC->LineTo(0, rect.bottom);
- pDC->LineTo(0, 0);
-
- pDC->SelectObject(HighlightPen);
- pDC->MoveTo(1, 2);
- pDC->LineTo(rect.right - 2, rect.bottom / 2);
- pDC->LineTo(1, rect.bottom - 2);
- pDC->LineTo(1, 2);
- } else { //style not flat
- if ((state & ODS_SELECTED)) { //Button is down
- pDC->SelectObject(ShadowPen);
- pDC->MoveTo(0, rect.bottom);
- pDC->LineTo(0, 0);
- pDC->LineTo(rect.right, rect.bottom / 2);
- pDC->SelectObject(DarkShadowPen);
- pDC->MoveTo(1, rect.bottom - 2);
- pDC->LineTo(1, 1);
- pDC->MoveTo(rect.right - 3, rect.bottom / 2);
- pDC->LineTo(0, 1);
-
- pDC->SelectObject(HighlightPen);
- pDC->MoveTo(0, rect.bottom);
- pDC->LineTo(rect.right, rect.bottom / 2);
-
- } else { //Button is not down
- pDC->SelectObject(ShadowPen);
- pDC->MoveTo(0, rect.bottom);
- pDC->LineTo(rect.right, rect.bottom / 2);
- pDC->SelectObject(DarkShadowPen);
- pDC->MoveTo(0, rect.bottom + 1);
- pDC->LineTo(rect.right, rect.bottom / 2 + 1);
-
- pDC->SelectObject(HighlightPen);
- pDC->MoveTo(0, rect.bottom);
- pDC->LineTo(0, 0);
- pDC->LineTo(rect.right, rect.bottom / 2);
- }
- }//else|if
- break;
- }//case
- default :
- ASSERT(FALSE);
- }//switch
- //Draw text if any
- CString strText;
- GetWindowText(strText);
- if (!strText.IsEmpty()) {
- CSize TextExtent = pDC->GetTextExtent(strText);
- CPoint TextPos;
- pDC->SetBkMode(TRANSPARENT);
- switch (PointDirection) {
- case POINT_UP : {
- TextPos = CPoint((int)(rect.right / 2.0 - TextExtent.cx / 2.0),
- rect.bottom - (int)(rect.bottom / 5.0 + TextExtent.cy));
- int iXLimit = (int)((rect.bottom / 5.0 + TextExtent.cy) * 4.0 / 7.0);
- CRgn rgn; rgn.CreateRectRgn(iXLimit, TextPos.y, rect.right - iXLimit, rect.bottom - 2);
- pDC->SelectClipRgn(&rgn);
-
- break;
- }//case
- case POINT_DOWN : {
- TextPos = CPoint((int)(rect.right / 2.0 - TextExtent.cx / 2.0),
- (int)(rect.bottom / 5.0));
- int iXLimit = (int)((rect.bottom / 5.0 + TextExtent.cy) * 4.0 / 7.0);
- CRgn rgn; rgn.CreateRectRgn(iXLimit, (int)(rect.bottom / 5.0), rect.right - iXLimit, (int)(rect.bottom / 5.0) + TextExtent.cy + 2);
- pDC->SelectClipRgn(&rgn);
-
- break;
- }
-
- case POINT_LEFT : {
- TextPos = CPoint((int)((rect.right / 2.0 - TextExtent.cx / 2.0) + (rect.right / 8.0)),
- (int)(rect.bottom / 2.0 - TextExtent.cy / 2.0) );
- int iXLimitLeft = (int)(TextExtent.cy / 2.0 * 7.0 / 4.0) + 4;
- int iXLimitRight = rect.right - 4;
-
- CRgn rgn; rgn.CreateRectRgn(iXLimitLeft, (int)(rect.bottom / 2.0 - TextExtent.cy / 2.0),
- iXLimitRight, (int)(rect.bottom / 2.0 + TextExtent.cy / 2.0) );
- pDC->SelectClipRgn(&rgn);
- break;
- }//case
- case POINT_RIGHT : {
- TextPos = CPoint((int)((rect.right / 2.0 - TextExtent.cx / 2.0) - (rect.right / 8.0)),
- (int)(rect.bottom / 2.0 - TextExtent.cy / 2.0) );
- int iXLimitLeft = 4;
- int iXLimitRight = rect.right - (int)(TextExtent.cy / 2.0 * 7.0 / 4.0) - 4;
-
- CRgn rgn; rgn.CreateRectRgn(iXLimitLeft, (int)(rect.bottom / 2.0 - TextExtent.cy / 2.0),
- iXLimitRight, (int)(rect.bottom / 2.0 + TextExtent.cy / 2.0) );
- pDC->SelectClipRgn(&rgn);
- break;
- }//case
- default :
- ASSERT(FALSE);
- }//switch
- //common for all directions
- if (state & ODS_SELECTED) TextPos.Offset(1,1);
- if (state & ODS_DISABLED) {
- pDC->DrawState(TextPos, TextExtent, strText, DSS_DISABLED, TRUE, 0, (HBRUSH)NULL);
- } else {
- pDC->TextOut(TextPos.x, TextPos.y, strText);
- }
- }//if
- //Draw the focus triangle on the inside of the button if we have focus
- if ((state & ODS_FOCUS)) {
- CRgn rgn; rgn.CreateRectRgn(rect.left, rect.top, rect.right, rect.bottom);
- pDC->SelectClipRgn(&rgn);
- pDC->SelectObject(FocusPen);
- switch (PointDirection) {
- case POINT_UP : {
- pDC->MoveTo(rect.right / 2, 12);
- pDC->LineTo(9, rect.bottom - 6);
- pDC->LineTo(rect.right - 9, rect.bottom - 6);
- pDC->LineTo(rect.right / 2, 12);
- break;
- }
- case POINT_DOWN : {
- pDC->MoveTo(rect.right / 2 + 1, rect.bottom - 13);
- pDC->LineTo(10, 6);
- pDC->LineTo(rect.right - 9, 6);
- pDC->LineTo(rect.right / 2 + 1, rect.bottom - 13);
- break;
- }
- case POINT_LEFT : {
- pDC->MoveTo(12, rect.bottom / 2);
- pDC->LineTo(rect.right - 6, 9);
- pDC->LineTo(rect.right - 6, rect.bottom - 9);
- pDC->LineTo(12, rect.bottom / 2);
- break;
- }//case
- case POINT_RIGHT : {
- pDC->MoveTo(6, 9);
- pDC->LineTo(rect.right - 12, rect.bottom / 2);
- pDC->LineTo(6, rect.bottom - 9);
- pDC->LineTo(6, 9);
- break;
- }//case
- default :
- ASSERT(FALSE);
- }//switch
- }//if
- pDC->RestoreDC(nSavedDC);
- }
- void CTriangleBtn::PreSubclassWindow()
- {
- CButton::PreSubclassWindow();
- //get client rectangle
- CRect rect;
- GetClientRect(rect);
- rect.bottom = rect.right = min(rect.bottom,rect.right); //make it square
- rect.bottom -= rect.bottom % 2; rect.right -= rect.right % 2;
- SetWindowPos(NULL, 0, 0, rect.right, rect.bottom, SWP_NOMOVE | SWP_NOZORDER);
- CPoint Head, RightLeg, LeftLeg;
- switch (PointDirection) {
- case POINT_UP :
- Head.x = rect.right / 2; Head.y = 0;
- RightLeg.x = rect.right; RightLeg.y = rect.bottom;
- LeftLeg.x = 0; LeftLeg.y = rect.bottom;
- break;
- case POINT_DOWN :
- Head.x = rect.right / 2; Head.y = rect.bottom;
- RightLeg.x = 0; RightLeg.y = 0;
- LeftLeg.x = rect.right; LeftLeg.y = 0;
- break;
- case POINT_LEFT :
- Head.x = 0; Head.y = rect.bottom / 2;
- RightLeg.x = rect.right; RightLeg.y = 0;
- LeftLeg.x = rect.right; LeftLeg.y = rect.bottom;
- break;
- case POINT_RIGHT :
- Head.x = rect.right; Head.y = rect.bottom / 2;
- RightLeg.x = 0; RightLeg.y = rect.bottom;
- LeftLeg.x = 0; LeftLeg.y = 0;
- break;
- default :
- ASSERT(FALSE);
- }//switch
-
- CPoint points[3];
- points[0] = Head; points[1] = RightLeg; points[2] = LeftLeg;
-
- SetWindowRgn(NULL, FALSE);
- CurrentRegion.DeleteObject();
- CurrentRegion.CreatePolygonRgn(points, 3, ALTERNATE);
- SetWindowRgn(CurrentRegion, TRUE);
-
- ModifyStyle(0, BS_OWNERDRAW);
- }
复制代码
4.类写好了就是如何使用,如例程界面添加控件,其中按钮控件全部关联CTriangleBtn的变量。依次双击单选框与复选框,添加点击函数便可
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